Although the basic principles of Stud Poker are standard, the number
of variants can be limitless. In Poker games where the dealer names the
game, he can decide on his own rules, within reason; even make them up
as he goes along. It is, therefore, impossible to cover all variants
of the game. Nevertheless, this page contains examples of games that
are not covered elswhere on this web-site. The standard game of Five-Card
Stud is also included here for reference.
Generally, Stud Poker is a faster game than Draw Poker, and allows for
greater skill. Because there is no exchange of cards, the average rank
of winning hands is lower than in Draw Poker.
Five-Card Stud
Players
Up to ten may play.
The Ante
Usually, a small compulsory bet is made by all players; alternatively,
no ante is made.
Opening Deal
One card is dealt face down to each player (the hole card), then one
card face up. Each player examines his hand.
First Betting Interval
The player with the highest-ranking face-up card must open or drop.
A wild card is considered higher than an Ace. If two players hold equal-ranking
cards, the player nearer the dealer's left opens. After the opener, each player
drops, stays in, bets, raises or reraises in the normal way, until betting
is equalised.
Continuing Play
Further rounds of dealing one card to each player alternate with betting intervals,
until the end of the fourth interval (when one player has one face-down and
four face-up cards).
On these deals, the dealer leaves the pack resting on the table, and
takes cards one at a time from the top.
On the betting intervals, the player with the right to open is the one
with the highest-ranking completed hand in exposed cards the dealer
announces the player, and also announces exposed pairs or better hands,
possible flushes and straights, and the last deal.
The showdown follows the last betting interval; all active players
expose their hole cards.
Additional Rules
1) If all the players check, the betting interval ends, and the play
continues.
2) If a player drops out, he turns all his cards face down, and does
not reveal his hole card.
3) If, in any betting interval, only one active player is left, he wins,
and the play ends. He does not need to show his hole card.
4) A four flush is often ruled as a ranking hand in Stud Poker,
i.e., four cards of the same suit, plus one other. At showdown (and
when deciding the start of a betting interval), it beats a pair,
but loses to two pairs.
Other Five-Card Stud Variants
1) Last card down: The last card is dealt face down, giving two hole cards.
2) Last card optionally down: A player may turn up his hole card
before the last dealing round, and receive his fifth card face down.
Six-Card Stud
This is like Five-Card Stud (above), except that, after the fourth betting
interval, each player receives a sixth card face down. This is followed
by a fifth and final betting interval.
At the showdown, each active player chooses five cards from his
six, to form his final hand.
Seven-Card Stud (Seven-Toed
Pete; Down the River)
This game is for two to eight players.
The opening deal is of three cards: two hole cards face down,
then one face up. Betting intervals and rounds of dealing face-up cards
then alternate as usual, until each player has seven cards, including
the two hole cards.
After a final betting interval, each active player chooses five cards
from his seven, to form his showdown hand.
Seven-Card Stud: Low
Hole Card Wild
As Seven-Card Stud, but each player's lower-ranking hole card
is wild, as, for him, is any other card of that denomination. Sometimes
players are allowed to choose either one of their hole cards (and
its denomination) as wild.
Low-Hand Stud
The lowest hand wins the pool. The lowest exposed hand begins
each betting interval. Other rules are as for the form of Stud being
played.
From 'The Official World Encyclopedia of Sports and Games'
© Diagram Visual Information Ltd 1979
Bull
Each player receives three hole cards, arranges them in any order
he chooses, and bets. Four up cards are dealt, with betting after each.
Each player then turns up his hole cards one by one in a predetermined
order, with betting following each turn.
English Seven-Card
At the end of the third betting interval, when all have two down and
three up, each player rejects one card before receiving his sixth, and
another before receiving his seventh, the sixth and seventh being dealt
up or down to match the reject, and followed by a betting interval. A
player may stand pat, but if he does so on the sixth, he must do so on
the seventh. Thus the last three bets are made on a five-card hand.
Eight-Card Stud
Two down, four up, one down, the last either way by agreement or dealer's
choice, with six betting intervals.
Nine-Card Stud
Two down, four up, two down, last up or down.
Ten-Card Stud
Two down, four up, three down, last up or down.
Four Forty-Four
Four down, four up, four betting intervals, Fours wild.
Three Forty-Five
Three down, four up, one down, five intervals, Fives wild.
Pig Stud
A cross between Stud and Draw. Three down, bet; two up, bet after each.
Then players take all five into hand, and draw and play exactly as at
Draw Poker.
From 'The Penguin Book of Card Games'
© David Parlett 1979 |