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Help Your Neighbour

Help Your Neighbour, for two to six players, is usually played for fun, using counters.

Equipment
1) three dice and a dice cup;
2) betting chips or counters for each player.

Objective
Each player tries to be the first to get rid of all his counters. The winner takes the pot formed during the course of play.

Order of play
Order of play is determined by a preliminary round, in which each player throws a single die. This throw also decides which number(s) each player takes. The highest scoring player in the preliminary round becomes first shooter, and takes the number 1. The second-highest scorer becomes the second shooter, and, taking the number 2, sits to the left of player 1, and so on.

If there are only two players, the higher scoring player takes numbers 1, 2, and 3, and the other the remainder. With three players, the numbers are paired off: 1 and 2, 3 and 4, 5 and 6. With four players, numbers 5 and 6 are dead; with five players, number 6 is dead.

Play
Play begins with each player placing ten counters in front of him, and then proceeds in a clockwise direction from the first shooter.

Each player in turn throws all three dice once. Any player, whose number comes up in that throw, has to put one counter into the pot for each of his numbers thrown. For example, if the first shooter throws 4, 6, 6, the player who has number 4 puts one counter into the pot; and the player with number 6 puts two counters into the pot.

When the pot has been taken by the winning player (the first to lose all his ten counters), the next game is started by the player to the left of the first shooter in the previous game, and he now takes the number 1.

From 'The Official World Encyclopedia of Sports and Games'
© Diagram Visual Information Ltd 1979

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