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Dart Tennis
(Rules amended 09 July 2002)

Dart Tennis was invented by Steve Avery in January 2002 while viewing the World Championship Darts tournament on television. Steve is also a keen tennis watcher, and was flicking between the darts on one channel, and tennis on another. Suddenly the thought occurred that the dartboard was well suited for the rules of tennis.

The scoring method, shown below, and the result of throwing a dart into a certain bed, have been carefully thought through, to simulate the risks and likelihood of events on a tennis court. So, now, with a little imagination, we can play a fairly realistic tennis match without breaking into a sweat, or being rained off. If you want to organise local championships, you can simulate the four Grand Slam tennis tournaments: Australian, French, British (Wimbledon), and US, with singles, doubles, and mixed doubles matches.

Rules

Players: Singles or doubles.

Equipment: Tennis is played best on a wide fives or narrow fives dart board (from London's East End). This configuration was often found on the reverse side of a standard dart board, as shown in Figure 1, but is now very hard to find. In the absence of a wide fives or narrow fives dart board, a standard dart board can be used (Figure 2), although the game then requires greater skill. Wide fives dartboards are obtainable from The Games Forum (e-mail for details).

Wide fives
Figure 1      Wide fives and narrow fives dartboards

The wide fives or narrow fives dart board layout is similar to the standard configuration, the only exception being that, instead of the numbers 1 to 20, the numbers are, clockwise from the top, 20 - 5 - 15 - 10 - 20 - 5 - 15 - 10 - 20 - 5 - 15 - 10. If you play with a standard dart board, just substitute the references to the beds thus:

Wide/narrow fives board bed
Standard board beds
5
1 to 5
10
6 to 10
15
11 to 15
20
16 to 20
Table 1            Standard board equivalents to wide/narrow fives board


Figure 2         Standard dartboard

The Tennis Match: Best of three sets (women and mixed doubles) or five sets (men).

Play: The ball is in play, when the required number is hit inside the treble ring, i.e., between the treble ring and the outer bull. The required number varies, depending on the current score (see Table 3). As soon as the ball is in play, it is the turn of the next player to throw.

The rules of tennis apply for the order of play, when serving and receiving. This means that, in singles, one player serves throughout a game, while the other receives, alternating at the end of each game. In tie-breaks, after the first point, each player has two serves.

Special attention should be given to the order of play in doubles, because the receiver changes after each point. This is particularly complex during a doubles tie-break. Consult the rules of tennis, if you are unsure of the correct procedure. (Unlike tennis, the dart players should throw in turn, not at random.)

Serving: (Two consecutive faults = loss of point)

Dart throw Tennis event Result
Outside treble ring Double fault Loss of point
Double ring Double fault + Warning (Code violation) Loss of point
Outside scoring area of board Double fault + Time penalty on next point Loss of point + Loss of next point
Completely off the board Double fault + Injury Loss of point
Bull Foot fault 1 fault
Outer bull Ace Win point
Treble ring (required number) Unreturned serve Win point
Treble ring (not required number) Net cord Let
Table 2            Results of dart throw when serving

Current score Dart throw Result
At score 0 - ? Hitting a 5 Ball in play
At score 15 - ? Hitting a 10 Ball in play
At score 30 - ? Hitting a 15 Ball in play
At score 40 - ? or Advantage Hitting a 20 Ball in play
At score 0 - ? Not hitting a 5 1 fault
At score 15 - ? Not hitting a 10 1 fault
At score 30 - ? Not hitting a 15 1 fault
At score 40 - ? or Advantage Not hitting a 20 1 fault
Table 3            Effect of current score on dart throw when serving

Receiving, and during a rally:

Dart throw Tennis event Result
Outside treble ring Out of court Loss of point
Double ring Out of court + Warning (Code violation) Loss of point
Outside scoring area of board Out of court + Time penalty on next point Loss of point + Loss of next point
Completely off the board Out of court + Injury Loss of point
Bull Net cord winner Win point
Outer bull Lob winner Win point
Table 4            Results of dart throw when receiving, or during a rally.

Current score Dart throw Result
At score 0 - ? Treble 5 (smash winner) Win point
At score 15 - ? Treble 10 (smash winner) Win point
At score 30 - ? Treble 15 (smash winner) Win point
At score 40 - ? or Advantage Treble 20 (smash winner) Win point
At score 0 - ? Not hitting a 5 (ball in net) Loss of point
At score 15 - ? Not hitting a 10 (ball in net) Loss of point
At score 30 - ? Not hitting a 15 (ball in net) Loss of point
At score 40 - ? or Advantage Not hitting a 20 (ball in net) Loss of point
Table 5            Effect of current score on dart throw when receiving, or during a rally.

Tie-break:

When the leading score is: The required shot is:
0, 4, 8, 12, etc. 5 (as for score 0 - ?)
1, 5, 9, 13, etc. 10 (as for score 15 - ?)
2, 6, 10, 14, etc. 15 (as for score 30 - ?)
3, 7, 11, 15, etc. 20 (as for score 40 - ? or Advantage)
Table 6            Effect of current score on dart throw during a tie-break

General:

Event Result
3rd and subsequent warning Loss of next point (even if new game or tie-break)
Time penalty Loss of next point (even if new game or tie-break)
2nd injury Loss of match (Retirement)
Dart hits wire (including numbers), and lands on floor. No penalty. Throw again.
Table 7            General observations

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