Centennial
Also known as Martinetti or Ohio, this is a game for two to eight players.
Equipment
1) Three dice;
2) a long board or piece of paper, marked with a row of boxes numbered l to
12;
3) a distinctive counter or other object for each player.
Objective
Each player tries to be the first to move his counter, in accordance with throws
of the dice, from 1 to 12 and back again.
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Play Each player in turn throws the three dice once. His throw must contain a 1 before he can put his counter in the box so numbered. After his throw, the dice are passed to the next player, and so on. Once a player has thrown a 1, he must try for 2. He can make 2 by throwing either a 2 or two 1s. He continues to move his counter in this way from box to box. Some throws may enable him to move through more than one box on a single throw. For example, a throw of 1, 2, 3 would not only take him through the first three boxes, but on through the fourth (1 + 3 = 4), to the fifth (2 + 3 = 5), and finally the sixth (1 + 2 + 3 = 6). Other players’ throws must be watched constantly. If a player throws a number he needs, but overlooks and does not use it, that number may be claimed by any other player. He must do this as soon as the dice are passed, however, and must be able to use it at once. |
Variant
This game is like Centennial, but has a different layout and scoring system.
Equipment
Each player has a sheet of paper showing two columns, each divided into 12 boxes.
In one column the boxes are numbered from 1 to 12 in ascending order. In the
other they are numbered from 1 to 12 in descending order.
Objective
Each player tries to be the first to score all 24 numbers. The numbers do not
have to be scored consecutively as in Centennial,
but as desired, and in either column.
Scoring
Each die in a throw can be counted only once.
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Play Each player in turn throws the three dice once. His throw must contain a 1 before he can put his counter in the box so numbered. After his throw, the dice are passed to the next player, and so on. Once a player has thrown a 1, he must try for 2. He can make 2 by throwing either a 2 or two 1s. He continues to move his counter in this way from box to box. Some throws may enable him to move through more than one box on a single throw. For example, a throw of 1, 2, 3 would not only take him through the first three boxes, but on through the fourth (1 + 3 = 4), to the fifth (2 + 3 = 5), and finally the sixth (1 + 2 + 3 = 6). Other players’ throws must be watched constantly. If a player throws a number he needs, but overlooks and does not use it, that number may be claimed by any other player. He must do this as soon as the dice are passed, however, and must be able to use it at once. |
From 'The Official World Encyclopedia of Sports and Games'
© Diagram Visual Information Ltd 1979